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FB Alpha 0.2.97.26 Released

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FB Alpha 0.2.97.26 Released
Descargar Get it here --> http://www.barryharris.me.uk/fba.php Quote * Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v] * Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry] * Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc] * Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc] * Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v] * Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v] * Added clone of Driving Force to the Galaxian driver [Barry, Team Europe] * Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn] * Added clone of F-X to the Kyugo driver [Barry, f205v] * Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry] * Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Stuhl, Smitdogg, The Dumping Union] * Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing] * Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v] * Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry] * Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry] * Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry] * Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry] * Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry] * Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry] * Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry] * Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry] * Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132] * Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras] * Fixed some unicode titles [JacKc, XingXing] * Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn] * Optimised the xBR filters [Hyllian, Barry] * Sync some sets and titles with latest MAME SVN [JacKc]

MAME 0.145u7 source update released

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MAME 0.145u7 source update released
Descargar Get the source update patch here --> http://mamedev.org/updates.html Quote 0.145u7 ------- MAMETesters Bugs Fixed ---------------------- - 00485: [Sound] gotcha: The woman's voice gets cut off. (hap) - 04764: [Documentation] sfight2 and clones.: The correct description is "Street Fighter II". - 04761: [Crash/Freeze] waveshrk: Crash after OK (Aaron Giles) - 04760: [Crash/Freeze] cobram3: Crash after OK (Aaron Giles) - 04758: [Crash/Freeze] gal3: Crash after OK (Aaron Giles) - 04757: [Crash/Freeze] majorpkr: Crash after OK (Aaron Giles) - 04756: [Crash/Freeze] littlerb: Crash before OK (Aaron Giles) - 04754: [Crash/Freeze] All sets in qdrmfgp.c: Crash after OK (Aaron Giles) - 04752: [Crash/Freeze] All sets in atarigt.c, atarigx2.c: Crash after OK (Aaron Giles) - 04751: [Crash/Freeze] All sets in darkhors.c: Crash after OK (Aaron Giles) - 04750: [Crash/Freeze] btoads: Crash after OK (Aaron Giles) - 04749: [Crash/Freeze] grndtour: Crash after OK (Aaron Giles) - 04748: [Crash/Freeze] ninjakun: Crash after OK (Aaron Giles) - 04747: [Crash/Freeze] All sets in psikyo.c: Crash after OK (Aaron Giles) - 04746: [Crash/Freeze] All sets in midzeus.c, seattle.c, vegas.c: Crash before OK (Aaron Giles) Source Changes -------------- m68k improvements: [Hans Ostermeyer] * Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits (corrects Domain/OS 10.3.5 crash on page boundry) * Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and FLOG10 instructions kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) [stephh] : * Fixed Dip Switches and Coin Inputs (after verification of the 5A22 code) PGM, Scorpion 4/5 and Astra Fruit Machine [David Haywood] * Slightly reworked some previous PGM submissions

MAME 0.145u5 source update released

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MAME 0.145u5 source update released
Descargar Source patch -- http://mamedev.org/updates.html MAMEUI -- http://www.mameui.info/ Ash-build -- http://ashura.altervista.org/ SDLMAME for Mac OSX 10.6+ -- http://sdlmame.parodius.com/ MAMEUIhiscore -- http://mameuihi.alfmans-community.de/Download.html MameInfo.dat -- http://mameinfo.mameworld.info/ Quote 0.145u5 ------- MAMETesters Bugs Fixed ---------------------- - 04712: [Graphics] fncywld, pangpang: characters offset is wrong (David Haywood) - 04303: [Crash/Freeze] nost, nostk: Intermittent crash when the sun starts rising during demonstration (David Haywood) - 04725: [Compiling] unidasm does not link in 0.145u4 (mingw64-w64 or w32, Intel, Windows 7 x64) (Olivier Galibert) Source Changes -------------- unidasm: Remove the tms57002 until modern cores are handled sanely [O. Galibert] PowerPC: further DIVW improvements [R

MAME 0.145u4 source update released

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MAME 0.145u4 source update released
Descargar Source patch --> http://mamedev.org/updates.html Mameinfo.dat --> http://mameinfo.mameworld.info/ renameSET.dat --> http://www.progettosnaps.net/renset_en.html Ash-Build --> http://ashura.altervista.org/ Quote 0.145u4 ------- MAMETesters Bugs Fixed ---------------------- - 04721: [Sound] opwolf: Music and sound effects are completely messed up (hap) - 04699: [Core] cubeqst: Upgrade to chd v5 changes SHA1 (Aaron Giles) - 04702: [Interface] UI Menus: Bottom menu option problems (hap) - 04592: [Interface] GUI last menu item shows "Return to Game" instead of "Return to Prior Menu" (hap) - 04684: [Graphics] All sets in vmetal.c: graphics garbage (hap) - 04677: [DIP/Input] ebases: The analog controls do not work.

MAME 0.145u3 source update released

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MAME 0.145u3 source update released
Descargar 0.145u2 had a major bug, so 0.145u3 was released to fix it. You need to download both patch sets from here -> http://mamedev.org/updates.html Mameinfo.dat 145u2 -> http://mameinfo.mameworld.info/ RenameSET.dat 145u3 -> http://www.progettosnaps.net/renset_en.html SDLMAME 145u3 -> http://sdlmame.parodius.com/ MAMEplus! 145u1r4986 -> http://www.emucr.com/search/label/MAME-Plus Changelog: 0.145u2 ------- MAMETesters Bugs Fixed ---------------------- - 04704: [Gameplay] 25pacman: Unable to continue while playing Galaga (Tafoid) - 04694: [Documentation] m5fmonty: The correct description is "Full Monty (The) (Empire) (MPU5)"

MAME 0.144u5 source update released

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MAME 0.144u5 source update released
Descargar The source update can be downloaded from here --> http://mamedev.org/updates.html SDLMAME (for OSX 10.6+) --> http://sdlmame.parodius.com/ MAMEinfo.dat --> http://mameinfo.mameworld.info/ 0.144u5 ------- MAMETesters Bugs Fixed ---------------------- - 04594: [Sound] All sets in wiz.c: Missing Sound and/or Music (Darq) - 04590: [Sound] firebarr: Music randomly blocks on the last sound and plays it forever (Alex Jackson) - 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap) - 04573: [Gameplay] spangbl: Die too quickly during attract mode (timing) (hap) - 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot past post or disclaimer screen (hap) - 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania exvaniaj: some games fails to pass selftest or freeze after copyright information (hap) - 04301: [Sound] cobram3: Game plays using Mach 3 sound effects instead of Cobra Command ones.

MAME v0.138 é liberado

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MAME v0.138 é liberado
Descargar Clique em Leia Mais (Read More) para ver os links pra Download ou clique no título da postagem MAME v0.138 é liberado. MAME significa Arcade Machine Emulador de Múltiplas. Quando usado em conjunto com as imagens da ROM do jogo original e os dados do disco, MAME tenta reproduzir esse jogo tão fielmente quanto possível [...]

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